CATEGORY: COMPLIANCE, EDUCATION
TITLE: WHEN DRINKING BECOMES A DRAG
PROJECT BACKGROUND: This project was created for one of our clients who creates comprehensive drug-free workplace programs (DFWP) and policies. For this project, they wanted a course that was self-guided and included professional narration using a story-based approach to include several custom interactions to keep participants engaged in the material. They also wanted the information provided to be relevant and practical to help their participants draw connections to their individual company’s drug-free workplace programs.
TECHNOLOGY USED: Articulate Storyline 2, Camtasia Studio 08, PowerPoint 2013, Adobe Photoshop CC 2014
OUR DESIGN APPROACH: The course was designed to include a Welcome/Forward section to introduce the course topics and the narrator to the learner. The narrator appeared throughout the remaining four chapters. An end of chapter quiz was designed to assess the learners understanding of the content presented. In order to receive a course completion certificate, they required the learner to have an average score of 76% across the three end of chapter quizzes. The client also wanted to restrict access to sections of the course until earlier sections were completed.
TABLE OF CONTENTS: We designed the custom image-based table of contents to make it accessible throughout the course. The TOC allowed the learner to access the sections from within the course using a slide-out menu. Storyline variables were used to track the completion of each section. If the user attempted to jump ahead in the course, before completing an earlier section, a Lightbox slide was used to prompt them to complete the previous chapter.
CUSTOM INTERACTIONS: Several custom interactions were used in the course to keep the learners engaged. These interactions were synchronized with a story-based narration style. For example, in the narration below, the narrator tells a story about Sue who started with just two drinks. After the narrator tells her story, the learner is asked to serve Sue two drinks. As the story unfolds, and as time passes, the learner is asked to serve her more and more drinks. The goal of the interaction is to teach the learner how someone’s body changes and adapts to alcohol over time. State changes, move animations and triggers were used to create this interaction.
IMAGES: To maintain a very polished look for the course, we used multiple hi-resolution images optimized with Adobe Photoshop to keep the overall file size minimal.
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